Welcome to the home page of Faelandaea. Here you will find information about me personally.

Category: Journal

Parents: Take Responsibility and Moderate Your Kids on the Computer

While possible all around the world, in America particularly there is an epidemic problem of parents not wanting to parent or discipline their children at all. They expect everyone else to do it. One prime example of this is when I was playing Everquest way back in late 1999 to 2002. I was also a GM for that game (I played on Vazaelle and was a GM on Mith Marr). A headline news incident occurred at that time concerning Everquest. Shawn Woolley, who had a character named "iluvyou", shot himself at the computer over something that happened to his character in the game. The mother, liz, made a remark of ignorance and typical of parents that are ignoring what world(s) their kids are in online: "He was so upset. And then I was trying to talk to him about it, and I said, ‘Well, Shawn, you know, those aren’t people- they’re not real people.’ He was so upset. I mean, he wasn’t angry, he was hurt." Really? So your kid is real but the rest of us aren;t? I understand you are trying to help, lady, but educate yourself about what your kid is involved in or DON’T let him play it – period. Anyway, moving on . . .

The issue there lies with parenting. Liz did not properly educate her child to reality, and did not give him the discipline needed to separate reality from gaming. I happen to spend an average of 6 to 8 hours PER DAY in games, and due to my parents raising me with at least a shred of common sense, I still know it’s just gaming. People troll me, say harsh things, and do the typical things people do in the real world, but more harshly so because they know I can’t hurt them through a bunch of pixels. And they are right. As such I also know they cannot hurt me, either, so I shrug off their immaturity and continue playing with my friends and enjoying my experiences. I keep track of the time, I have prefect attendance at work, I take online instruction to further educate myself in real world skills, I communicate with family and I give my cat attention. Okay my cat DEMANDS attention, LOL, but I do love her. The point is, I am this way because my parents taught me that I must always keep reality in check, and that no hobby or game or anything else should ever take precedence over my real life responsibilities.

Knowing I spend so much time in game you now picture me as some fat guy in a big chair eating piles of food and not dating – just spending all his time on a game. Actually, I also exercise (I weight 150 pounds soaking wet), I have friends, I LOVE to go out regularly, and I have a wonderful fiance who also loves gaming and other hobbies/activities outside of the computer.

However, the judicial system of the United States is actually set up to SUPPORT irresponsibility of parenting. They have carefully planned and executed laws and bylaws to enable most of the political powerhouse, who also have kids, to be lazy and complacent, feeding their fat mouths and living in sloth while everyone else is expected to raise their families for them. This was proven fact when Liz, among other lazy parents, successfully sued Sony Online Entertainment and other MMO companies for their kids’ addictions to their games. one such result of those lawsuits are games such as Guild Wars spamming your chat every hour with "You’ve been playing for x-hours. Please take a break." Really? Do you REALLY think your kids are going to listen to that and just magically get up from their chair and take a break? No. Parents, how about you go into their room and tell them, "Hey, your time is up. Shut off the computer now." Or COOL parents like me look over their shoulder, "Tough fight eh? Hey after you get done with this dungeon it’s time to call it a night. If you need a good healer to make it go faster I’ll join you."

The thing about gaming is that it is just that – gaming. This is not reality. I definitely want to point out another good example of this from an experience a couple of nights ago in the game I currently play: Final Fantasy XIV. This individual, not worth naming (though I logged the name in my list of auto-kicks should I ever see him in a party), had a very typical reaction that represented an all-to-common concern psychologically among undisciplined players. I am a healer by trade, as i am in every game I play. I have always preferred the healer role because it represents my personae – the desire to accomplish my goals and save lives in a non violent way. I know that was a slight digression, but I wanted to make a point that not everything in gaming is about violence. Anyway, so here I am, queuing for Snowcloak for the first time ever. i had JUST unlocked the quest as i was working on the story line at the time to get it done before 2.5 patch went live.

The queue pops (which was, of course, instantaneous since I am a healer) and the first thing i say when i pop in was "hello, all. This is my first time here so if there’s anything special I need to know at the boss fights as healer I’d appreciate knowing. Thanks." That’s actually a macro I have made for anytime I am new to a fight – it saves typing it over and over again. Anyway, the tank, being a team player, responded with "No problem. Since you’re new here I’ll make smaller pulls." So far, this entire encounter is the prime example of teamwork and cooperation. As a well geared healer, I could have probably healed the bigger pulls, but not knowing the terrain or common tank-pulling behavior of this particular dungeon, the tank was absolutely correct in being cautious and assuming I needed to start slow, which made me feel less stressed and appreciative that he was willing to start slow. If I perform well, he could always gradually up the pulls as we go along. Again, great example of teamwork and cooperative gameplay. It was a 4-man team, with the tank, healer (me) and 2 DPS. The first DPS also agreed to the smaller pulls.

And then the second DPS changed the entire atmosphere. In all caps (as typical of these types of children, who are left alone by their parents without any sort of moderation of their gaming habits), this individual called me a liar and a troll for saying I am new and having the tank believe me. Huh? Well, apparently his basis for that accusation was the fact that the dungeon was not awarding a bonus amount of tomes for my being new. Apparently he didn’t remember from his first 50-levels of gaming that not all dungeons give bonuses just because someone is new to the run. This is evidence that this individual most likely did not level his character, and that he either bought the account off eBay, or he paid a power-leveling service to have his character leveled for him (yes, there are multiple sites that offer this service).

This individual then starts going off on the tank for apparently not having the best gear in the game. Now, bear in mind as I mentioned above that this is a storyline quest dungeon. This is not a raid level dungeon. It’s not even a side-dungeon. it’s part of the storyline. There is nothing elite or overbearing about it at all. Part of the process of getting better gear is to finish the storyline THEN start gearing up through intermediately tiered dungeons (normal, then hard, then expert, then extreme). However, apparently we offended this DPS guy because the tank did not have the max level gear in the game, so another tangent came about – again in all caps, as these kids like to do when crying for attention due to seclusion and social awkwardness due to bad parenting in real life.

All the while this was happening, the other DPS, tank and I were fighting through trash mobs while this kid sat at the spawn point just going off in chat. After he ran out of things to say about me being a liar and the tank being a noob for not being in all elite gear (uhm . . . by the way the tank wouldn’t BE here if he had max gear – WTF?) the kid then started going off about how we totally ruined his night for me being new and the tank being under-geared. We ruined his night because he was farming tomes (the items you need to get better gear – oh! But wait! You have to have the best gear to be here! What’s wrong with this picture?) and we decided to play as a team and not some automated plow-through like he was used to.

The entire time this was happening, my main thought was, "Wow, where is this kid’s parents? Aren’t they monitoring his behavior on the internet? Aren’t they aware of his social habits online? Shouldn’t someone be correcting him on etiquette?" Or, maybe a parent WAS there and it was okay for him to speak like that because, as Liz would say, "we’re not real. We’re just fictional." If we’re just fictional, then my cat has some very serious dungeon programming because her aggro is off the charts when it’s feeding time.

To any parents that take offense to this article, you are guilty of that which I accuse. Stop expecting the world around you to raise your kids for you. Believe it or not you actually CAn raise your kids to have a grip on reality. My sweetie is a heavy gamer but knows what reality is. Her parents must have done something right. I am a heavy gamer yet here I sit, not in a game, writing an article about reality – I would think my parents did something right. If your kids are so addicted to something on a computer that it is upsetting them, making them depressed, effecting their school grades, job, and/or responsibilities in life, then how about this? "PULL THE PLUG!" get them off the computer and get them back in check.Don;t wait for something bad to happen then run to the media about how "this took my poor poor child away because it is addictive". News flash, parents – ANYTHING, and I mean ANYTHING can be addictive to anyone for any reason. No one marched into your him, gave your kid a chemical injection and forced them into the MMO you hate so much. YOU let your kids into that world. if you are going to let your kids into a game, MONITOR them. Here, I’ll provide some assistance:


monitor

[mon-i-ter]
verb

  • to oversee, supervise, or regulate:
    "to monitor the administering of a test."
  • to watch closely for purposes of control, surveillance, etc.; keep track of; check continually:
    "to monitor one’s eating habits."

discipline

[dis-uh-plin]

noun

  • punishment inflicted by way of correction and training.
  • a set or system of rules and regulations.

verb

  • to train by instruction and exercise; drill.
  • to bring to a state of order and obedience by training and control.
  • to punish or penalize in order to train and control; correct; chastise.

OH! Here is a GOOD one:


parenting

[pair-uh n-ting, par-]

noun

  • the rearing of children:
  • the methods, techniques, etc., used or required in the rearing of children:
  • the state of being a parent; parenthood.

adjective

  • of or concerned with the rearing of children:

The last time I checked this was your responsibility, am I wrong?


Well, all, at least this article is short. You wouldn’t want to know the length if I chose to go off on how parents in modern times look upon spanking a kid . . .

ETS2 1.14 Game Changes – Part 1 – Trailers

While everyone else is getting excited and huffing and puffing over an axle, I wanted to focus on things that everyone in general shares an enjoyment for in ETS2 – hauling cargo. To make this successfully happen, modders have made lots of standalone and AI trailers that greatly increase the immersion of ETS2 .  In game update 1.14, SCS has changed the structure a bit on how these mods are written.  To help others pick up on the changes and to get into compliance with the new ETS2 structure standard, I decided to hit on the code a bit.

Basically what has changed about trailers is simply the assignment of trailers to cargo and how they are written in. It’s NOT game breaking though, and on the old format I still have my trailers and cargo.

When loading a game with AI made by the current ETS2Studio, you get warnings like these:

00:01:32.966 : Cargo ‘cargo.dns_poof.fireworks’: vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:32.966 : Cargo ‘cargo.dns_poof.explosives’: vehicles list is not empty! The list should be defined using the new directory-based mechanism.

If you are one of those with a LOT of packs, such as the entire Jazzy Pack collection, and combined with all the cargos I have added with ETS2 studio, this blasts your log with literally thousands of lines of these warnings. However the game will continue to function and you will still see and get jobs from your custom trailers, so for now users CAN continue to use the current version of ETS2 Studio to make new AI and trailers.

The changes:

The old structure was just /def/cargo. In /cargo you had the files that told the cargo AND the trailer that hauls it. If you wanted to add the trailer to a group, you had to do it manually, but in the end it looked like this:

cargo_data: cargo.aero_dynamic.beef_meat
{
name: “@@cn_beef_meat@@”
vehicles[]: trailer.aero_dynamic
mass[]: 21000.0
fragility: 0.2
price_coef: 1.261
group[]: refrigerated
}

Now in /def/cargo there is a new layer of folders. We’ll get to those in a moment, but in the /cargo folder itself for the cargo definitions the sii files now look like this:

cargo_data: cargo.beef_meat
{
name: “@@cn_beef_meat@@”
fragility: 0.2
price_coef: 1.261
group[]: refrigerated
}

See what’s missing? Yep – the trailer assignment. They took the trailer OUT of the file and made it in it’s own seperate tree, making more files to keep track of, which brings us to the new folders. For this cargo, beef_meat, there is a folder for it, so we go to /def/cargo/beef_meat and there we see an sii file for every trailer we want to haul that cargo. In the default game’s case, there are two – aero_dynamic.sii and krone.coolliner.sii. Let’s pop open the aero:

SiiNunit
{
trailer_def : .aero_dynamic
{
trailer: trailer.aero_dynamic
mass: 21000
cog_height_offset: 1
}
}

So there we have it. The change seems simpler now after I typed this. Basically what SCS did was take the trailer specifics out of the individual cargo def and make it an independent file. For those with large packs, such as jazzy, it’s going to be a process to go through and convert everything. But for people going forward creating stuff from scratch, you just need to remember to create your trailer defs for the file seperately.

Disadvantages: Those with already existing packs have to convert a LOT of stuff

Advantages: Future additions can have a quicker workflow over controlling what trailers haul what cargo. If you decide that you want only the cool liner hauling the beef (Where’s the beef??? – remember that commercial?) then instead of opening and editing the cargo def, you just delete or rename the aero file from .sii to .bak or something. Another advantage here is if you are troubleshooting a buggy trailer, you can essentially use this method to enable/disable a trailer without having to worry about editing code in and out of the cargo def file and risk corrupting the entire cargo and other trailers hauling it.

Besides that – everything else about the cargo/trailer ETS2 structures seem to be the same. 🙂

I wrote this article initially from a discussion on the SCS Forums for ETS2 Studio. For the developers there, I believe it should be as simple as assuring the future xml code for the Studio tosses the trailer’s info into that seperate folder and file accordingly and all should be well in the life of the game.log.txt 🙂 We’ll have to wait and see, but for now this information should help those who wish to manually get up to speed on their trailer mods.

ETS2 Scania Interior Superpack

Just a video showing my progress on my accessories mods. This is, of course, WIP and as I improve so will the mod.

Please do NOT ask me for this mod. Due to copyright I cannot upload or distribute any of my mods, freely or otherwise, as the licenses for the products used are for personal use and the authors have explicitly stated that they do not wish their mods used third-party. I respect author wishes and as such will not upload any mods.

Scania Engine Sounds

I have received comments from folks who have watched my Youtube videos from in game, and stated that my Scania doesn;t sound like a Semi, but instead sounds like a hot rod. Actually . . . it does sound like a Scania now with the mod i am running. For anyone who doesn’t believe me:

And the mod I am using for comparison:

PRESENTING THE FLEET!!!!!

As some of you know I have been modding like crazy for a few months now on Euro Truck Simulator 2. The prior posts showed dabbling with reskinning default trailers and adding some shine and polish. Now I have decided to destroy the mod entirely. The DEF files were getting confused and errors started popping up, so with the assistance of ETS2 Studio and Blender2SCS I have accomplished in a few hours what took me 2 months to even think of.

So without further ado, I present the Dragon Naturally Shipping Fleet:


Aerodynamic Liner

dns_aero dns_aero2

Replacing the default ETS2 Aerodynamic trailer is this sleeker model, with a better cooling system and frankly more storage space for cargo.


The Transporter

dns_audi dns_audi2

Yes, the pun IS intended.  If you have seen “The Transporter” movie series, then you will easily recognize this car.  While i could not find an exact A6 to load on here (the A6 is what is used in the movie), I did manage to work with these A3 models, which are almost exactly like the A6 visually, as far as low poly models are concerned.  I also managed to get them skinned in black and silver, with a very nice wax.  The trailer is the default ETS2 trailer re-skinned.  I tried like the blazes to add a DNS sign to the railing, but for some reasons Blender hated the use of the Image-To-Plane plugin, tossing out mipmaps at every attempt to run in ETS2.  While the game worked and the sign showed, the errors in the log drove me nuts, so I deleted the signs.  I will manually create the surfaces and apply the signs later.


Schmitz Bodex

dns_bodex dns_bodex2

This is about as artistic as you will see an open-top trailer, most likely.  I have assigned her to haul cargoes of grain, sugar and fresh produce.


Large Transport Container

dns_boxlarge dns_boxlarge2

DNS has completed R&D on ways to better ship your cargo in a more efficient manner, while keeping it safe from prying eyes.  This titanium steel armored crate should do the trick for the larger loads.  To add to that, this container has its own temperature control system, as well as established methods of packing so even if the container gets rammed by a stupid driver, your cargo stays safe.


Small Transport Container

dns_boxsmall dns_boxsmall2

This is the same concept as the larger container, only for smaller loads.  Don;t let the small size fool you.  The security on this crate is just as intense as its larger counterpart.


Brick Trailer

dns_brick dns_brick2

This is another default ETS2 trailer re-skin.  As with the Audi transport, I intend to manufacture signs to add to the sides of the trailer at a later date.


Cement Cistern

dns_cement dns_cement2

At DNS we are prepared to meet your heavy construction needs.  Let your cement travel in style in this high-grade steel and chrome cistern.  Yes, it IS the default ETS2 cistern, but with remapping done to the textures to allow for better control over painting.  The result:  Probably the only cement cistern I can stomach to look at.  I also found a VERY old mod of an American cistern, and plan to see if i can add her to the fleet later on as well – a 53 footer!


Chemical Cistern

dns_chemical dns_chemical2

This trailer was my first attempt to play around with themed divisions in addition to my fleet logos.  The result had me surprisingly eager to load the game up and find some chemicals to haul.  I am usually not a fan of chemical runs, but this trailer, with higher grade design and durability than the default ETS2 trailer, has me just as willing to pick up the job when it is nearby.


Futura SR2

dns_cool dns_cool2

Replacing the Krone Cool Liner, this SR2 has much better appeal to our customers and drivers alike!  Sporting a Thermo King cooling system, higher grade materials and safer features, this trailer is the workhorse of the DNS fleet alongside her dry counterpart, the Dry Liner.


Chemical Cistern

dns_crecycle dns_crecycle2

This chemical cistern is a prototype being tested for our HAZMAT recycling division.  Since I first mde this post I made a lot of changes to her, modeling her theme after the Fuel Cistern.


Krone Dry Liner

dns_dry dns_dry2

Remember when I said the SR2 was the workhorse of the fleet?  Well, she is, but she is very closely accompanied by the non-refrigerated variant of the Krone trailer line.


ENO Energy Wind Turbine Parts

dns_enoblade dns_enoblade2 dns_enorotor dns_enorotor2 dns_enoturb dns_enoturb2

ENO Energy is part of the wind energy manufacturing quickly growing in Europe.  While the blade haul is MUCH shorter than the Vestas variant, the rotor and turbine parts are the same size, making for challenging heavy haul deliveries.


Food Cistern

dns_food dns_food2

Launching the DNS Agricultural Division, this food cistern is often seen on the roads of ETS2 hauling fresh milk.  At the special request of a special someone, there’s also a charge for Izzy Soda!  if she could, she would order Izzy in bulk just as I would order milk by the fleet-load!


Fuel Cistern

dns_fuel dns_fuel2

Now THIS is more like it.  This is where I want to see the recycling cistern end up soon.  This trailer has just the right balance between paint and chrome, not overdoing it either way.  I doubled her texture size for quality, and added serial numbers for the various companies.


Packed Glass Trailer

dns_glass dns_glass2

If you are like me, then hauling packed glass has about as much appeal as going to work the next morning at a fast food joint.  I never was a fan of the glass trailers, and always found them dull and very uninteresting in every way.  However, in my efforts to try to cover all of the areas covered by the default ETS2 cargo manifest, I ended up tinkering with one to try.  The result is actually rather nice, though I am still working on it.  This trailer was my first-ever glass haul since i started ETS2 – no joke.


The Goosenecks

dns_gn1 dns_gn1a dns_gn2 dns_gn2a dns_gn3 dns_gn3a

I have yet to add the tank cisterns to this portion of the fleet, but the containers have been upgraded . . . slightly . . . okay very slightly . . . They now have titanium steel armor reinforcement, controlled directional ventilation and other added security.  When you ship with DNS, your load gets there!  And if someone heists the load, lives were definitely lost doing it, and we’re not talking about the lives of DNS employees 🙂


Jumbo Curtain-side

dns_jumbo dns_jumbo2

Other than looking really badass, there is nothing too spectacular about the Jumbo Curtain-side.  She does have the added benefit of taking any load the rest of our dry-haul fleet can do, but in larger quantity.  She can also fit vehicles inside her as well for those customers who want either discrete transport or are so snobby they don;t want rain to hit their precious windshields.  Whatever.  If the customer pays, we get the job done and have the equipment to do so.


Logging trailer

dns_ltlogs dns_ltlogs2 dns_ltlumber dns_ltlumber2 dns_ltpipe dns_ltpipe2

Not much to be said on this one.  It’s just a default ETS2 trailer, re-skinned to match the fleet, and made standalone with the cargo physically attached to the trailers.


Universal Platform Trailer

dns_platform dns_platform2

This trailer essentially replaces the default Platform Trailer, adding much more detail.


POOF!!!!

dns_poof dns_poof2

What?  Can’t I name a trailer poof?  Well, too late.  I did!  As with the Brick trailer, this is simply a re-skin of the default ETS2 explosives trailer.  hauling explosives is SO much more cooler looking now . . .

dns_poof3


Vestas Parts

dns_vesblade dns_vesblade2 dns_vesrotor dns_vesrotor2 dns_vesturb dns_vesturb2

Thanks to Roadhunter bringing this great trailer to ETS2, DNS signed an exclusive contract to haul Vestas parts into the most dangerous of areas.  hey, just because you saw a cool wind turbine on a mountaintop does NOT mean it was easy getting it there.  As with the ENO, this is a re-skin of the trailer.  I also recolored the rotors to match the Vestas theme.


That’s all, folks.  Unless I come across another trailer I REALLY get impressed with that I absolutely MUST have in my fleet, this pretty much wraps up the fleet project.  Now I plan to reskin the entire fleet in a sci-fi theme for a local friend that also drives in ETS2.

My next project will be an overhaul of the companies in ETS2.  I have no clue why, but every “real-company” skin mod for the in-game companies and their logos seems not thought out at all.  I have issues with John Deer, CAT and JCB being a Lumber yard, Quarry and Construction site, respectively.  That’s not at all “real”.  And in these mods the grocery distribution center becomes DHL . . . okay THAt one is not so bad.  But the factories also become logistics hubs, when they should be . . . factories.  I think the only three companies that managed to stay within expected realism in these mods were UPS, Fed Ex and the refineries.

Stay tuned for screens of the progress on this project.

I also plan to wrap up the rest of the DNS truck re-skins on all trucks EXCEPT Iveco (don;t even ask – it’s not going to happen).  Renault BARELY made it into the fleet after getting some cool Chassis and engine upgrades that made it look like a truck and not just a REALLY fancy homeless person’s box on wheels.

See you soon!